
PROFESSIONAL PROJECTS

July 2025 – August 2025
Lead Game Design – FireGecko Studios – Gravity Blasters
I worked as the Lead Game Designer on Live-ops PC game, that was a angry bird and worms inspired MOBA gravity based tactical shooter. My tasks included character design, combat design, and overall game balancing. I was brought into to improve the game-feel and player immersion as there was no real designer on the project.
​
Character Creation – I created the designs for the characters abilities, their overall statistics which also included levelling up.
Combat Design – Created hit reaction and knock back mathematical equations based on the characters statistics which included their class, ship size, ship speed, power level and unique factors of each character.
Game Balancing – When I was brought on board most of the characters were very similar, so I created new statistics to help balance the game, making each commander feel unique based on their class, power, size and speed.
​
I was also included in all the sprint planning with the CEO​ and the development team that were based in Brazil.​
​​
Links to Project
​​
