

Game Combat, Economy, Level, Mission, Narrative, Prototyping, System, Technical, & UI/UX Designer
Email: preen.lewis@hotmail.co.uk | Phone: +44 7769 341009 | Portfolio: preenlewis.wixsite.com/portfolio
Professional Summary:
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Senior Game Designer and Creative Director with 7+ years of experience leading design, system balancing, and live-ops projects across sports, RPG, and combat genres. Proven ability to direct cross-functional teams, deliver engaging gameplay systems, and ship titles across PC and mobile. Skilled in combat balancing, level design, mission & narrative integration, system & technical design, with strong expertise in Unreal Engine, Unity, and Figma.
Professional Experience:
FireGecko Studios – Gravity Blasters - Remote (UAE)
System Designer | July 2025 – August 2025
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Designed and balanced combat systems and character progression.
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Coordinated daily meetings with developers and conducted live testing with CEOs and investors.
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SaGuNi Studios / SaGuNi Tech - Remote (Germany)
Creative Director / Development Director / System Designer | 2024 – 2025
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Directed and designed for Devomon: Callisto, a live-ops Web3 RPG, including combat system design, game economy, quests, and dungeon layouts.
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Led a team developing a Formula 1 prototype, creating storyboards, scripts, and video prototypes.
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Balanced combat systems and AI stats for multiple projects, working closely with remote development teams.
Avrioc Technologies – MyWhoosh (Abu Dhabi, UAE)
Production Lead / Senior Game Designer / Lead Level Designer | 2021 – 2024
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Product lead on live-ops companion app with 45k+ global downloads.
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Senior designer on a live-ops sports simulation app with 5M+ global downloads.
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Built progression systems, achievements, and seasonal economies that boosted daily engagement by 20%.
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Created and optimized level designs in UE4/5, including real-world cycling routes, reviewed by CEO and shareholders.
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Spearheaded UI/UX re-design in Figma and Photoshop, resulting in higher user satisfaction scores. •Interviewed and mentored junior designers, growing the team by 40%.
Education:
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MA Games Design – Teesside University | 2018 – 2020
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BA (Hons) Computer Games Design – Teesside University | 2015 – 2018
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BTEC Level 3 Extended Diploma in Creative Media Production (Games Development) – Darlington College | 2013 – 2015
Skills:
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Engines & Tools: Unreal Engine (3–5), Unity, Blender, Figma, Photoshop, 3DS Max, Maya
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Design Expertise: Systems Design, Combat Balancing, Game Economy, Narrative Design, UI/UX, Level Design
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Leadership: Creative Direction, Production Management, Team Mentorship, Client Communication
Software Proficiency:
Adobe After Effects, Adobe Photoshop, Adobe Premier Pro, Autodesk 3DS Max, Autodesk Maya, Confluence, Figma, Game Maker Studio, Jira, Microsoft Excel, Microsoft Word, Notion, Unity, Unreal Engine 3/4/5, yED Graph References Available upon request