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Game Combat, Economy, Level, Mission, Narrative, Prototyping, System, Technical, & UI/UX Designer

 

Email: preen.lewis@hotmail.co.uk | Phone: +44 7769 341009 | Portfolio: preenlewis.wixsite.com/portfolio

 

Professional Summary:

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Senior Game Designer and Creative Director with 7+ years of experience leading design, system balancing, and live-ops projects across sports, RPG, and combat genres. Proven ability to direct cross-functional teams, deliver engaging gameplay systems, and ship titles across PC and mobile. Skilled in combat balancing, level design, mission & narrative integration, system & technical design, with strong expertise in Unreal Engine, Unity, and Figma.

 

Professional Experience:

 

FireGecko Studios – Gravity Blasters - Remote (UAE)

System Designer | July 2025 – August 2025

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  • Designed and balanced combat systems and character progression.

  • Coordinated daily meetings with developers and conducted live testing with CEOs and investors.

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SaGuNi Studios / SaGuNi Tech - Remote (Germany)

Creative Director / Development Director / System Designer | 2024 – 2025

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  • Directed and designed for Devomon: Callisto, a live-ops Web3 RPG, including combat system design, game economy, quests, and dungeon layouts.

  • Led a team developing a Formula 1 prototype, creating storyboards, scripts, and video prototypes.

  • Balanced combat systems and AI stats for multiple projects, working closely with remote development teams.

 

Avrioc Technologies – MyWhoosh (Abu Dhabi, UAE)

Production Lead / Senior Game Designer / Lead Level Designer | 2021 – 2024

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  • Product lead on live-ops companion app with 45k+ global downloads.

  • Senior designer on a live-ops sports simulation app with 5M+ global downloads.

  • Built progression systems, achievements, and seasonal economies that boosted daily engagement by 20%.

  • Created and optimized level designs in UE4/5, including real-world cycling routes, reviewed by CEO and shareholders.

  • Spearheaded UI/UX re-design in Figma and Photoshop, resulting in higher user satisfaction scores. •Interviewed and mentored junior designers, growing the team by 40%.

 

 

Education:

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MA Games Design – Teesside University | 2018 – 2020

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BA (Hons) Computer Games Design – Teesside University | 2015 – 2018

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BTEC Level 3 Extended Diploma in Creative Media Production (Games Development) – Darlington College | 2013 – 2015

 

Skills:

  • Engines & Tools: Unreal Engine (3–5), Unity, Blender, Figma, Photoshop, 3DS Max, Maya

  • Design Expertise: Systems Design, Combat Balancing, Game Economy, Narrative Design, UI/UX, Level Design

  • Leadership: Creative Direction, Production Management, Team Mentorship, Client Communication

 

Software Proficiency:

 

Adobe After Effects, Adobe Photoshop, Adobe Premier Pro, Autodesk 3DS Max, Autodesk Maya, Confluence, Figma, Game Maker Studio, Jira, Microsoft Excel, Microsoft Word, Notion, Unity, Unreal Engine 3/4/5, yED Graph References Available upon request

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