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I was assigned with creating a level from scratch, incorporating mission objectives based on a fictional game named Arachna - Z. After developing my idea, I was given a game project that featured pre-set character, enemy A.I, HUD elements and sound effects.
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After creating the structure of the level, using assets from the Infinity Blade source from the Unreal Engine, I began creating my own mechanics for the game, which included dialog via text, light trigger effects, a puzzle, random spawning system for the A.I and sourced music.
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To challenge myself, I also created a waterfall particle effect, that that can be seen in the video at 13 seconds and also in the first image below.
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